태그 : RPG펌글
2009/03/09   GUMSHOE -Trail of Clues vs Moving the Game On
2009/03/09   GUMSHOE에서 포인트 이용하기
GUMSHOE -Trail of Clues vs Moving the Game On
A few people have mentioned that having a predefined trail of clues might be a little restrictive. Here are a few ways you can use the investigative/interpersonal skills which don't necessarily lead along a trail of clues to a fixed solution. The basic idea is that you can think of a clue as a tiny adventure hook - perhaps a fish hook.

1. A fish hook doesn't have to lead closer to a solution - it just has to lead somewhere. It can lead to a red herring (sorry) or to trouble, or just take the PCs somewhere interesting where you can see what happens.

2. A clue doesn't have to be predefined. When a player is offering to spend points in an ability, what they are looking for is to overcome an obstacle and be offered something else which furthers their agenda. If you play this way and it's appropriate, offer them a lead in the form of a point-spend clue. Clues are a way for you to keep the momentum of the adventure going, and you should feel free to remind players of the leads they have missed. They should be encouraged to write down every clue that potentially takes them somewhere, and never give up until they have explored every possible lead.

3. There never has to be a solution, just something for the PCs to do next. They don't have to solve the mystery. The clues just give options.

4. Players can't tell the difference between core clues you make up and core clues you've written down before hand. Whilst GUMSHOE is especially well designed for creating pre-written mysteries, it doesn't have to be run that way. It works well for improvised games, too.

5. If you've prewritten an adventure and the PCs veer off, that's fine. If it's interesting, see where it takes you. If they seem to know where they are going and what they want to do, keep offering more leads. Eventually, if you want to get back to the beaten track, offer more clue bait to take them back to a pre-planned scene.

6. If you like games where the GM role is spread out a little (and GUMSHOE is not specifically designed for this), you can treat investigative spends by players as a chance for them to have narrative power, with the player offering up a suggestion, and the GM accepting it (and the player loses the points) or rejecting it (and the player doesn't). I haven't tried this, so I'd be interested in any feedback.
by Wishsong | 2009/03/09 17:56 | RPG | 트랙백 | 덧글(0)
GUMSHOE에서 포인트 이용하기
Certain clues allow you to gain special benefits by spending points from the relevant investigative ability pool. In the rules, these benefits are:

  • Making the character seem clever, powerful, or heroic.

  • Granting you benefits useful later in the scenario, frequently by making a favorable impression on supporting characters.

  • Leaping forward into the story by gaining a clue that would otherwise only become apparent in a later scene.

  • Adding an emotional dimension to the story or ties into the character뭩 past history or civilian life and your character gets a juicy spotlight scene.

Here are a few specific examples of special benefits.

  • The benefit gives you an advantage in a future contest of General abilities. For example, you find your petrol tank has been punctured, that Shoggoths are affected by electricity, that there is a hole in the fence around the back of the complex or that the guards go off-duty at 6.00pm.

  • Granting you benefits useful later in the scenario, frequently by making a favorable impression on supporting characters. For example, recovering stolen artwork for the original owner, who will then help the PCs, spending points to discover a hidden room where there is a hostage who can either give clues or even help with General abilities.

  • Spotlight scene. A clue spend can lead to a flashback scene, for example, finding an insect could flash back to a time in the Amazon basin.



Can you think of any other examples?

---------------------

Using credit rating to pay off people who might get in the way of the investigation either because they were hurt by investigators and might call the police or could blackmail them.

---------------------

Extra point spends can speed up an investigation. For example, a Flattery or Flirtation spend might get the tech guy to process your DNA sample a day early.

Point spends could get you General help, for example, Credit Rating might get you access to an NPC shrink or doctor.

Point spend can help you resolve a moral dilemma - for example, Intimdating someone might get you a core clue for free, but a two point Reassurance spend might get you the same information without upsetting your source.

---
by Wishsong | 2009/03/09 17:41 | RPG | 트랙백 | 덧글(0)
◀ 이전 페이지 다음 페이지 ▶



소망의 나라에는 겨울이 없다. -러시아 속담-
by Wishsong
Calendar
어딘가의 글
찰스 디킨스 :

미루는 버릇은 시간도둑이니, 당장 잡으라.
카테고리
전체
나와 주변의 일.
세상의 일들.
내가 즐기는 것들
RPG
Transhuman Space
읽은 책들
군 이야기(중단)
영어 일기(중단)
미분류
최근 등록된 덧글
저 엔터테인먼트 관련 ..
by Dust at 08/12
생체 군인들이 사이버쉘..
by Dust at 08/12
아ㅏㅇ 앙 기모띠!
by 선주영 at 07/07
단어가 너무 어려운 단어..
by jinim at 05/10
꼭 저대로 실현되기를. ..
by 트랜스휴매니스트 at 11/19
4번은 마스터만 잘 알아..
by Wishsong at 08/06
와, 1,2,3,4 전부 적극..
by 샤이엔 at 08/06
실제로 해 보면 그 "제 때..
by Wishsong at 06/29
제 때 제대로만 내주면 돈..
by 바이라바 at 06/28
감사합니다! 본격적으로..
by Wishsong at 06/25
최근 등록된 트랙백
텀블벅 던전월드 국문판..
by The Adamantine Watc..
토먼트 : 누메네라의 파도..
by The Adamantine Watc..
레이 브래드버리의 명복..
by 잠보니스틱스
브래드버리 별세
by ☆드림노트2☆
FATE 시스템 면모(As..
by The Adamantine Watc..
이 글을 잃고 문득 생각났..
by 지나가던이의 스쳐지나가..
묻겠다! 그대가 나의 마..
by 기아스를 올바르게 사용..
생각해보니, 너드라고 ..
by The Adamantine Watc..
죄, 참회와 회개에 대한..
by The Adamantine Watc..
LG-LU6500 사흘 동안 사..
by The Adamantine Watc..
태그
메카RPG FATE Sixth_World 어포칼립스월드 마이크로스코프 포도원의개들 인디RPG 리뷰 메카 The_Quiet_Year 셜록홈즈 Sagas_of_the_Icelanders 추리소설 MECHA 크라우드펀딩 TRPG 오만과편견 누메네라 만화 테크누아르 RPG 던전월드 비커밍 정교회 몽쉐귀르1244 윤창중 아이패드에어 번역 일상 기독교
전체보기
rss

skin by zodiac47